How to start, run, and grow a playtest group—finding people and the right location, handling disputes, scheduling games, and balancing in-person vs. digital testing (video):

https://www.youtube.com/watch?v=tqnmPAd11dA

Leveling up as a board game designer: signs that your skills and practices are becoming more like an experienced designer rather than a beginner (video):

https://www.youtube.com/watch?v=qPWgQCNkRsM

An introduction to online playtesting (video):

https://www.youtube.com/watch?v=KTFFKaRWAco

Tips for designing board games with strong narratives (video):

https://www.youtube.com/watch?v=YJmJ1IALfGc

Marketing board games: tips for how to reveal a new game, run ads for a crowdfunding campaign, purchase paid marketing, and more (video):

https://www.youtube.com/watch?v=rZoSEACOw9E

Ways to move forward when you're feeling stuck as a game designer (video):

https://www.youtube.com/watch?v=5yjYywuqJBM

Aspects of the tabletop industry that can contribute to burnout for board game designers (video):

https://www.youtube.com/watch?v=D2rC_8F10R8

Player psychographics: how archetypes of different players and what they want from games can help designers make better design decisions (video):

https://www.youtube.com/watch?v=wMOTfDHkG_Q

Games that hold scoring until the end can leave players unclear about what their goals are. Here are some fixes to give players earlier, clearer feedback (video):

https://www.youtube.com/watch?v=FlIA_jLSRpc

Designing traditional and abstract board games (video):

https://www.youtube.com/watch?v=qFxZ4cL6UJM

Insights into the vetting process that publishers typically put new potential game designs through before seriously considering them as realistic options for future publication (video):

https://www.youtube.com/watch?v=W8GFP2uyE0M