A short thread on how potential customers browse at a game store and what designers can learn from it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3m3zqjfqi3c2b
Tips & Resources for Board Game Designers
A short thread on how potential customers browse at a game store and what designers can learn from it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3m3zqjfqi3c2b
Tips for designing board games with strong narratives (video):
Some concrete tips for keeping your playtesters happy, through your pitch, your teach, the prototype, and the design itself:
Marketing board games: tips for how to reveal a new game, run ads for a crowdfunding campaign, purchase paid marketing, and more (video):
Ways to move forward when you're feeling stuck as a game designer (video):
Aspects of the tabletop industry that can contribute to burnout for board game designers (video):
Fragile mechanics: what makes a game mechanic particularly fragile?
Before finalizing a production run with a manufacturer, here are the final steps to consider about your print run:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/
When making a historical game, how to decide what to include and what to leave out? A Bluesky board game designers discussion:
https://bsky.app/profile/biffybeans.bsky.social/post/3m2d575y6mk2y
Player psychographics: how archetypes of different players and what they want from games can help designers make better design decisions (video):
Games that hold scoring until the end can leave players unclear about what their goals are. Here are some fixes to give players earlier, clearer feedback (video):
Designing traditional and abstract board games (video):
Insights into the vetting process that publishers typically put new potential game designs through before seriously considering them as realistic options for future publication (video):
Common game design problems and suggestions for overcoming them: being stuck on a mechanic, downtime, overwhelmed players, lack of interaction, and when the game just isn't great (video):
Lessons learned from 10 years as a published board game designer (video):
This chat with a game designer and developer considers what makes a game “cozy” and what makes it a good product (video):
The designer of Wyrmspan and the head of Stonemaier Games discuss the board games that they’ve learned the most from (video):
How to design cooperative games—lessons learned from a designer who has made several of them (video):
A short thread with some observations about how players can perceive randomness differently at different points in a game:
https://bsky.app/profile/salkind.bsky.social/post/3lyqxkl4v4c2u
The designer of Ascension offers up five game design lessons from 15 years of the game:
https://boardgamegeek.com/blog/1/blogpost/177249/designer-diary-5-lessons-learned-from-15-years-of