Aspects of the tabletop industry that can contribute to burnout for board game designers (video):
Before finalizing a production run with a manufacturer, here are the final steps to consider about your print run:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/
When making a historical game, how to decide what to include and what to leave out? A Bluesky board game designers discussion:
https://bsky.app/profile/biffybeans.bsky.social/post/3m2d575y6mk2y
A short thread with some observations about how players can perceive randomness differently at different points in a game:
https://bsky.app/profile/salkind.bsky.social/post/3lyqxkl4v4c2u
The designer of Ascension offers up five game design lessons from 15 years of the game:
https://boardgamegeek.com/blog/1/blogpost/177249/designer-diary-5-lessons-learned-from-15-years-of
