Designing traditional and abstract board games (video):

https://www.youtube.com/watch?v=qFxZ4cL6UJM

Insights into the vetting process that publishers typically put new potential game designs through before seriously considering them as realistic options for future publication (video):

https://www.youtube.com/watch?v=W8GFP2uyE0M

Common game design problems and suggestions for overcoming them: being stuck on a mechanic, downtime, overwhelmed players, lack of interaction, and when the game just isn't great (video):

https://www.youtube.com/watch?v=XSaNKMjlHSM

Lessons learned from 10 years as a published board game designer (video):

https://www.youtube.com/watch?v=ONKWOTDranc

This chat with a game designer and developer considers what makes a game “cozy” and what makes it a good product (video):

https://www.youtube.com/watch?v=ux_BOmq9WCY

The designer of Wyrmspan and the head of Stonemaier Games discuss the board games that they’ve learned the most from (video):

https://www.youtube.com/watch?v=brAlFgpGAXk

How to design cooperative games—lessons learned from a designer who has made several of them (video):

https://www.youtube.com/watch?v=0_0qr_Tar0U

Player count problems and solutions: What makes games flexible or inflexible at certain player counts, and what can designers and publishers do about it? (video)

https://www.youtube.com/watch?v=jGLF2P3mSss

Legal basics for board game designers: patents, trademarks, copyrights, licensing agreements, and more (video):

https://www.youtube.com/watch?v=LtzvEv5RSQA

Why it’s worth the cost for board game designers to attend gaming conventions (video):

https://www.youtube.com/watch?v=qwOK1j_BffQ

A reminder for designers to learn how to process all different types of feedback about your game, even if it’s critical (video):

https://www.youtube.com/watch?v=yTUOgDNkOGc

Tips for designing satisfying combos in a board game (video):

https://www.youtube.com/watch?v=D14N8VEBp-g

Designing the kinds of games that are currently trendy: why it’s not an optimal approach to game design and how it’s better to try and start a new trend than to attach your game to a current trend (video):

https://www.youtube.com/watch?v=hHRsdxdMFXc