The designer of Wyrmspan and the head of Stonemaier Games discuss the board games that they’ve learned the most from (video):
A short thread with some observations about how players can perceive randomness differently at different points in a game:
https://bsky.app/profile/salkind.bsky.social/post/3lyqxkl4v4c2u
The designer of Ascension offers up five game design lessons from 15 years of the game:
https://boardgamegeek.com/blog/1/blogpost/177249/designer-diary-5-lessons-learned-from-15-years-of
6 places to get a nice version of your board game’s prototype made:
https://boardgamedesigncourse.com/the-top-5-places-to-get-your-board-game-prototype-made/
Tips for designing a megagame for a very large group of players:
https://www.megagameassembly.com/blog/some-megagame-design-lessons-i-learned-the-hard-way
