Player count problems and solutions: What makes games flexible or inflexible at certain player counts, and what can designers and publishers do about it? (video)

https://www.youtube.com/watch?v=jGLF2P3mSss

Legal basics for board game designers: patents, trademarks, copyrights, licensing agreements, and more (video):

https://www.youtube.com/watch?v=LtzvEv5RSQA

Why it’s worth the cost for board game designers to attend gaming conventions (video):

https://www.youtube.com/watch?v=qwOK1j_BffQ

A reminder for designers to learn how to process all different types of feedback about your game, even if it’s critical (video):

https://www.youtube.com/watch?v=yTUOgDNkOGc

Tips for designing satisfying combos in a board game (video):

https://www.youtube.com/watch?v=D14N8VEBp-g

Designing the kinds of games that are currently trendy: why it’s not an optimal approach to game design and how it’s better to try and start a new trend than to attach your game to a current trend (video):

https://www.youtube.com/watch?v=hHRsdxdMFXc

Saving time when designing games: minimizing work on a game before an initial test and some tips and tricks to help you move faster in your game design process (video):

https://www.youtube.com/watch?v=Yy1c-57mvaU

How to make a simple game that’s also deep, or a heavy game that’s still simple to grasp (video):

https://www.youtube.com/watch?v=syYqWcQgaXc

This Q&A session with the games team at Kickstarter covers lots of things that game makers should know about crowdfunding and games marketing and funding (video):

https://www.youtube.com/watch?v=PGs8sZcEtsQ

Lifestyle games: what they are, what kinds of games can become lifestyle games, designing one today, and more (video):

https://www.youtube.com/watch?v=A_7v6HDWHAI

The pros and cons of scaling games to meet multiple player counts, and the kinds of experiences available at specific counts (video):

https://www.youtube.com/watch?v=3-s2jaN57is