Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:
https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/
Tips & Resources for Board Game Designers
Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:
https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
What makes a board game exciting? A Bluesky board game designers discussion:
https://bsky.app/profile/elizhargrave.bsky.social/post/3lusc3gc4522x
Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:
https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html
Pointers for making the most of a playtest group:
What makes a board game fun? Here are 7 things that either lead to or enhance players’ engagement in a game:
Board game hooks: three kinds of hooks and the pros and cons of each (video):
3 things you can do to build an audience for your game:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-build-an-audience/
A short thread that reconsiders whether removing all feel-bad moments from your design is always the right choice:
“Hobson’s choice” in tabletop games: Is it always bad if a player finds themselves in a take-it-or-leave it situation?
There are several ways of getting your game out there—here’s a quick breakdown of the pros and cons of each:
Player interaction: a deep conversation about different ways players can interact, and how designers can use those types of interactions in their game designs (video):
This spreadsheet combines themes, mechanics, and components to help designers generate ideas for games:
https://docs.google.com/spreadsheets/d/1fQXz-e2MGnq3m61nsetAlabsBPLvjrTgyPRFGewvVFQ/edit?gid=0#gid=0
3 things you can do right now to become a better game designer:
https://boardgamedesigncourse.com/3-things-you-can-do-right-now-to-become-a-better-game-designer/
Why incentives matter: some high-profile examples of misaligned incentives driving unexpected or undesired behavior in players:
Thoughts on when board games are more or less accommodating of different players’ varying playstyles (video):
Tension in board game design: why it’s important, how to build it into your game, and how various mechanics, structures, and narrative elements can create tension (video):
How important is it to design against kingmaking? A Reddit board game designers forum discussion:
Quick video descriptions of some uncommon game mechanics (and variations on more common ones):
pyramid drafting: https://bsky.app/profile/fightinabox.bsky.social/post/3lryymytsss2m
I cut, you choose: https://bsky.app/profile/fightinabox.bsky.social/post/3lsfcmzsvc22z
rondels: https://bsky.app/profile/fightinabox.bsky.social/post/3lsn55mlxqs2s
deck-building endgames: https://bsky.app/profile/fightinabox.bsky.social/post/3lsphotvstk2a
Fear in games: What games can inspire some form of fear in players? A BoardGameGeek design forum discussion: