Teaching your game: some principles that make explanations stick and the specific challenges facing designers during playtests:
https://www.whatifgames.co.uk/the-art-of-the-teach-a-conversation-with-will-the-board-game-wizard/
Tips & Resources for Board Game Designers
Teaching your game: some principles that make explanations stick and the specific challenges facing designers during playtests:
https://www.whatifgames.co.uk/the-art-of-the-teach-a-conversation-with-will-the-board-game-wizard/
How to design a nature-themed board game (video):
https://www.youtube.com/watch?v=xupbQ0M3Edc&pp=0gcJCdQJAYcqIYzv
Deck-building vs. bag-building: what’s the difference and which should you use in your game?
https://streamlinedgaming.com/deck-building-vs-bag-building/
Thoughts on the difference between variable player powers and asymmetric games, and the uses of both in a design:
Playtest feedback: why it's important to create an environment where playtesters are comfortable speaking their mind and how even “bad” feedback can be useful (video):
5 ways to know your game is ready to pitch or publish:
Bite-size videos laying out the basics for board game designers who want to get picked up by a publisher:
pros of licensing to a publisher: https://bsky.app/profile/marygeorgescu.com/post/3lrshaeg73w2v
cons of working with a publisher: https://bsky.app/profile/marygeorgescu.com/post/3lruxrt4pli2v
good pitching events: https://bsky.app/profile/marygeorgescu.com/post/3lrxiacjdwq2w
materials needed for a pitch: https://bsky.app/profile/marygeorgescu.com/post/3ls25sss4jt25
what sizzle reels are: https://bsky.app/profile/marygeorgescu.com/post/3ls2znsmxii2p
Cool things board game publishers are doing to serve their customers, make their games more accessible and eco-friendly, build community, and more:
https://stonemaiergames.com/your-favorite-things-publishers-are-doing-2024-2025/
The role that good cover art plays in selling a game to a publisher or to players:
5 ways to do more with less in your board game designs, though making better use of components to employing emergent complexity (video):
This printable template will let you make a foldable, no-glue cardstock box that can hold a deck of cards:
https://boardgamegeek.com/blog/5877/blogpost/175167/no-glue-cardstock-box
Drawing and playing cards: some of the many ways that different board games approach those simple player actions (video):
Pros and cons of various gaming conventions for board game designers looking to pitch games to publishers, network with other designers, or find playtesters (video):
10 famous quotes and how board game designers can apply them to their efforts:
https://streamlinedgaming.com/10-famous-quotes-that-will-instantly-improve-your-game-design/
A simple way of making prototype dice that look nice:
https://www.reddit.com/r/BoardgameDesign/comments/1l8x5hw/my_favorite_way_to_prototype_dice/
10 tips to improve the games you’re currently designing, taken from years of experience both designing and playtesting other designers' prototypes (video):
Why most board game designs that are submitted to publishers don't stand out, and how to make yours get attention amid a crowded field of submissions (video):
5 ways publishers can treat board game designers better (video):
How to pitch your board game design: a basic step-by-step process for getting your game in front of the right publisher (video):
What can board games do that other kinds of entertainment can’t? A Reddit board game design forum discussion: