A simple way of making prototype dice that look nice:
https://www.reddit.com/r/BoardgameDesign/comments/1l8x5hw/my_favorite_way_to_prototype_dice/
Tips & Resources for Board Game Designers
A simple way of making prototype dice that look nice:
https://www.reddit.com/r/BoardgameDesign/comments/1l8x5hw/my_favorite_way_to_prototype_dice/
10 tips to improve the games you’re currently designing, taken from years of experience both designing and playtesting other designers' prototypes (video):
Why most board game designs that are submitted to publishers don't stand out, and how to make yours get attention amid a crowded field of submissions (video):
5 ways publishers can treat board game designers better (video):
How to pitch your board game design: a basic step-by-step process for getting your game in front of the right publisher (video):
What can board games do that other kinds of entertainment can’t? A Reddit board game design forum discussion:
How to plan ahead and deliver your crowdfunded board game to backers on time—or even early:
https://thecityofkings.com/news/fulfilling-kickstarters-on-time/
Rejection and board game design: how to take feedback while remaining professional (video):
A play pattern that is common to many gateway games:
Tips for playtesting and pitching, from the SAZ game designers convention:
https://arjanvanhouwelingen.com/2025/06/02/saz-gotting-game-designer-convention/
First things first when getting into tabletop game design: how the industry is organized, mass market vs. hobby games, how pitching tends to work, and more:
https://www.marygeorgescu.com/blog/2025/6/2/getting-into-tabletop-game-design
Myths many board game designers believe about the importance of ideas, how to playtest, attracting a publisher, and more (video):
Publishing considerations for the game box and packaging: artwork, the back of the box, box size, alternatives to boxes, and more (video):
Kickstarter’s head of games on serving backers, common crowdfunding mistakes, pledge levels, and more:
https://stonemaiergames.com/interview-with-kickstarters-new-head-of-games/
How three different types of contracts in board games work: licensing an intellectual property for tabletop, signing a designer’s game, and overseas publishing partnerships:
A few different ways of using deadlines to keep your board game design efforts moving (video):
10 steps for designing your first tabletop game (video):
What’s behind a successful co-design partnership? Here are stories from people who design games together:
https://peopleofplay.com/blog/gray-matters-games-joe-barron-game-changers-who-go-it-together
Ways to keep your crowdfunding project’s backers excited and engaged in the middle of a campaign:
Traditional games that are worth learning, and how they’ve influenced modern hobby games:
https://punchboard.substack.com/p/traditional-games-theyre-way-more