Rejection and board game design: how to take feedback while remaining professional (video):
Tips for playtesting and pitching, from the SAZ game designers convention:
https://arjanvanhouwelingen.com/2025/06/02/saz-gotting-game-designer-convention/
First things first when getting into tabletop game design: how the industry is organized, mass market vs. hobby games, how pitching tends to work, and more:
https://www.marygeorgescu.com/blog/2025/6/2/getting-into-tabletop-game-design
Kickstarter’s head of games on serving backers, common crowdfunding mistakes, pledge levels, and more:
https://stonemaiergames.com/interview-with-kickstarters-new-head-of-games/
What’s behind a successful co-design partnership? Here are stories from people who design games together:
https://peopleofplay.com/blog/gray-matters-games-joe-barron-game-changers-who-go-it-together
Traditional games that are worth learning, and how they’ve influenced modern hobby games:
https://punchboard.substack.com/p/traditional-games-theyre-way-more
Things to think about when you’re coming up with a name for your board game business:
https://stonemaiergames.com/choosing-a-company-name-and-impersonation/
Tips for how to go about designing simple games with as little as one single mechanic:
https://www.thedarkimp.com/blog/2025/05/12/designing-games-with-a-single-mechanic/
Rewards and punishments—how different ways of incentivizing players feel:
https://bsky.app/profile/senfoonglim.bsky.social/post/3loqicg2mcs2m
