Tips for playtesting and pitching, from the SAZ game designers convention:
https://arjanvanhouwelingen.com/2025/06/02/saz-gotting-game-designer-convention/
Tips & Resources for Board Game Designers
Tips for playtesting and pitching, from the SAZ game designers convention:
https://arjanvanhouwelingen.com/2025/06/02/saz-gotting-game-designer-convention/
First things first when getting into tabletop game design: how the industry is organized, mass market vs. hobby games, how pitching tends to work, and more:
https://www.marygeorgescu.com/blog/2025/6/2/getting-into-tabletop-game-design
Myths many board game designers believe about the importance of ideas, how to playtest, attracting a publisher, and more (video):
Publishing considerations for the game box and packaging: artwork, the back of the box, box size, alternatives to boxes, and more (video):
Kickstarter’s head of games on serving backers, common crowdfunding mistakes, pledge levels, and more:
https://stonemaiergames.com/interview-with-kickstarters-new-head-of-games/
How three different types of contracts in board games work: licensing an intellectual property for tabletop, signing a designer’s game, and overseas publishing partnerships:
A few different ways of using deadlines to keep your board game design efforts moving (video):
10 steps for designing your first tabletop game (video):
What’s behind a successful co-design partnership? Here are stories from people who design games together:
https://peopleofplay.com/blog/gray-matters-games-joe-barron-game-changers-who-go-it-together
Ways to keep your crowdfunding project’s backers excited and engaged in the middle of a campaign:
Traditional games that are worth learning, and how they’ve influenced modern hobby games:
https://punchboard.substack.com/p/traditional-games-theyre-way-more
Things to think about when you’re coming up with a name for your board game business:
https://stonemaiergames.com/choosing-a-company-name-and-impersonation/
Thoughts on what happens when the winner is clear, player psychology in those moments, concession rules, and more:
Staying polite as a crowdfunder: why you should always be professional with backers—even when they aren’t:
A wide-ranging board game designer Q&A session, touching on topics from prototyping supplies to beginners’ advice, learning from playtesters, and more (video):
Tips for how to go about designing simple games with as little as one single mechanic:
https://www.thedarkimp.com/blog/2025/05/12/designing-games-with-a-single-mechanic/
How to design a trivia game (video):
Rewards and punishments—how different ways of incentivizing players feel:
https://bsky.app/profile/senfoonglim.bsky.social/post/3loqicg2mcs2m
The five-part video series Abletop explores various forms of accessibility in tabletop games and how games can be made more accessible to various audiences:
rulebook accessibility: https://www.youtube.com/watch?v=LZSdnX2Ci0o
mobility accessibility: https://www.youtube.com/watch?v=awjFmRxy2Jo
visual accessibility: https://www.youtube.com/watch?v=jEEEskUfTH8
cognitive accessibility: https://www.youtube.com/watch?v=Qc9vTeHxXk8
communication accessibility: https://www.youtube.com/watch?v=TVAgm0Nm0h8
30 games that break the “rules” of how board games typically work (video):