Traditional games that are worth learning, and how they’ve influenced modern hobby games:
https://punchboard.substack.com/p/traditional-games-theyre-way-more
Tips & Resources for Board Game Designers
Traditional games that are worth learning, and how they’ve influenced modern hobby games:
https://punchboard.substack.com/p/traditional-games-theyre-way-more
Things to think about when you’re coming up with a name for your board game business:
https://stonemaiergames.com/choosing-a-company-name-and-impersonation/
Thoughts on what happens when the winner is clear, player psychology in those moments, concession rules, and more:
Staying polite as a crowdfunder: why you should always be professional with backers—even when they aren’t:
A wide-ranging board game designer Q&A session, touching on topics from prototyping supplies to beginners’ advice, learning from playtesters, and more (video):
Tips for how to go about designing simple games with as little as one single mechanic:
https://www.thedarkimp.com/blog/2025/05/12/designing-games-with-a-single-mechanic/
How to design a trivia game (video):
Rewards and punishments—how different ways of incentivizing players feel:
https://bsky.app/profile/senfoonglim.bsky.social/post/3loqicg2mcs2m
The five-part video series Abletop explores various forms of accessibility in tabletop games and how games can be made more accessible to various audiences:
rulebook accessibility: https://www.youtube.com/watch?v=LZSdnX2Ci0o
mobility accessibility: https://www.youtube.com/watch?v=awjFmRxy2Jo
visual accessibility: https://www.youtube.com/watch?v=jEEEskUfTH8
cognitive accessibility: https://www.youtube.com/watch?v=Qc9vTeHxXk8
communication accessibility: https://www.youtube.com/watch?v=TVAgm0Nm0h8
30 games that break the “rules” of how board games typically work (video):
A proposed model for how small board game publishers can organize their crowdfunding costs to minimize the risk of unexpected shipping fees and taxes:
Preparing for your first crowdfunding campaign: making the decision to self-publish, organizing for all the steps, preparing yourself mentally, key promotional materials, and more:
When creating a game, consider: What promise are you making to players? And is the experience they actually get living up to that promise?
The pros and cons of getting your crowdfunded game to backers by using multiple fulfillment partners versus a single fulfillment company:
Considering some different ways that crowdfunding encourages—or hampers—creativity, both in game design and in business operations:
https://stonemaiergames.com/does-crowdfunding-help-or-hamper-creativity/
An ode to print-and-play games as an accessible point of entry for game designers that also hones your design skills:
If you’re approached to do contract board game design or development work, how should you decide what to charge?
https://www.thedarkimp.com/blog/2025/04/22/how-much-are-you-worth/
Some of the best tabletop games for game designers to study, with insights on what each game can teach you:
https://streamlinedgaming.com/best-tabletop-games-for-game-designers-to-study-and-why-they-matter/
How to get your project featured on Kickstarter’s homepage, newsletter, or “Projects We Love” page:
https://updates.kickstarter.com/how-to-get-featured-on-kickstarter-in-2025/
An inside look from a publisher’s perspective at what it’s like to work with overseas board game manufacturers (video):