When it comes to picking a publisher you’d like to make your game, here are some things to consider and some things that might not matter as much as you’d think (video):

https://www.youtube.com/watch?v=3szSEg5PsjM

The board game creation tool Tabletop Creator is running a monthly contest for designers who use and post about it online:

https://tabletop-creator.com/board-game-contest/

Monthly winners get a free prototype, and the overall winner at year’s end gets a “full production.” We asked for some additional details about that last part, and here’s what they said:

- What does "full production" of the winning game mean?
It means we’ll professionally produce the winning game (annual) not just a prototype, but a small print run made with real board game manufacturing standards. It won’t be a mass-market release, but it will be a high-quality version similar to what publishers use for promotion or early distribution.

- Will you print a certain number of copies? How is shipping (and its cost) handled?
Yes, we’ll produce a professional print run. The exact number of copies hasn’t been finalized yet it will depend on logistics and the specific needs of the final game.
Shipping is fully covered by us, and the winner will receive the final product directly, regardless of where they are in the world.

- Can the designer do whatever they want with the final product, or does Tabletop Creator retain any rights?
The designer keeps full ownership and intellectual property rights to their game. Tabletop Creator does not retain any rights over the game itself.

An in-depth discussion about “mean” games: Can games be mean, or just let players be mean? And is there a difference from a design perspective? (video)

https://youtu.be/X8OOnZ_wU2Y

Pitching to publishers virtually: how to find publishers, reach out to them, set up your online pitch, and follow up with them (video):

https://www.youtube.com/watch?v=3ew5-P3l5Tk

This super-brief video is chock full of tips for good playtesting etiquette (video):

https://www.youtube.com/watch?v=r3qnmkCkCDI

There are many different ways you can get stuck on a design. Here are tips to help break through designer’s block at different stages of the process (video):

https://youtu.be/4NjpLP5ZvZs

Beyond sell sheets: pointers for what publishers are looking for in other types of pitch materials like pitch decks, pitch videos, and sizzle reels (video):

https://www.youtube.com/watch?v=tfUP2tAGOk0

Various mistaken beliefs that new game designers fall into (video):

https://www.youtube.com/watch?v=Mh4__gVAAjE

Tips for starting up a playtest group that will help you and other designers support each other and keep making progress on your games:

https://youtu.be/OX_AX_q_6IE

When a player says “don’t make me think,” here are three things they might mean (video):

https://www.youtube.com/watch?v=0gy46e7b7Xw