Tips for giving feedback as a game designer that respects your fellow designers:
https://bsky.app/profile/drawnonward.bsky.social/post/3lkw4jnnvac2z
Tips & Resources for Board Game Designers
Tips for giving feedback as a game designer that respects your fellow designers:
https://bsky.app/profile/drawnonward.bsky.social/post/3lkw4jnnvac2z
An in-depth discussion about “mean” games: Can games be mean, or just let players be mean? And is there a difference from a design perspective? (video)
Pitching to publishers virtually: how to find publishers, reach out to them, set up your online pitch, and follow up with them (video):
This super-brief video is chock full of tips for good playtesting etiquette (video):
Thoughts on what makes a game “mean”—and the times when that’s either a good thing or a bad thing:
There are many different ways you can get stuck on a design. Here are tips to help break through designer’s block at different stages of the process (video):
Beyond sell sheets: pointers for what publishers are looking for in other types of pitch materials like pitch decks, pitch videos, and sizzle reels (video):
Tips for building an audience for your game online ahead of a crowdfunding campaign, without coming across as pushy:
Lessons learned from having a publisher unexpectedly cancel plans to print your game:
https://us21.campaign-archive.com/?u=1809423a36fa0a75338b77ddd&id=93f4a68fd9
Various mistaken beliefs that new game designers fall into (video):
A short thread about player aids and why it’s helpful to think about them even early on in your board game design process:
https://bsky.app/profile/drayerink.bsky.social/post/3lk6vqg3sek2g
A short thread with some principles for coming up with a compelling name for your board game:
https://bsky.app/profile/nickbentley.bsky.social/post/3lkdzwt7eg226
Want to design a family game? Here are some mistakes to avoid:
https://www.thedarkimp.com/blog/2025/03/10/mistakes-to-avoid-when-designing-family-games/
A short thread on when failure can be fun for players:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3ljd5ipohz22v
Tips for starting up a playtest group that will help you and other designers support each other and keep making progress on your games:
Six good habits for board game designers, to help you through the process of broadening your horizons, putting your game through its paces, participating in the industry, and contributing to the community:
https://www.meeplemountain.com/top-six/top-six-awesome-habits-for-board-game-designers/
When a player says “don’t make me think,” here are three things they might mean (video):
Lots of advanced pointers for pitching your board game to publishers like a professional (video):
Pointers for being a better collaborator throughout your board game design’s journey (video):
How to sell your board games on The Game Crafter (video):