This super-brief video is chock full of tips for good playtesting etiquette (video):
Lessons learned from having a publisher unexpectedly cancel plans to print your game:
https://us21.campaign-archive.com/?u=1809423a36fa0a75338b77ddd&id=93f4a68fd9
A short thread about player aids and why it’s helpful to think about them even early on in your board game design process:
https://bsky.app/profile/drayerink.bsky.social/post/3lk6vqg3sek2g
A short thread with some principles for coming up with a compelling name for your board game:
https://bsky.app/profile/nickbentley.bsky.social/post/3lkdzwt7eg226
Want to design a family game? Here are some mistakes to avoid:
https://www.thedarkimp.com/blog/2025/03/10/mistakes-to-avoid-when-designing-family-games/
A short thread on when failure can be fun for players:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3ljd5ipohz22v
Six good habits for board game designers, to help you through the process of broadening your horizons, putting your game through its paces, participating in the industry, and contributing to the community:
https://www.meeplemountain.com/top-six/top-six-awesome-habits-for-board-game-designers/
Advice for dealing with negative—or even just tepid—reviews of your board game:
https://shippboardgames.blogspot.com/2025/02/negative-reviews.html