There are many different ways you can get stuck on a design. Here are tips to help break through designer’s block at different stages of the process (video):

https://youtu.be/4NjpLP5ZvZs

Beyond sell sheets: pointers for what publishers are looking for in other types of pitch materials like pitch decks, pitch videos, and sizzle reels (video):

https://www.youtube.com/watch?v=tfUP2tAGOk0

Various mistaken beliefs that new game designers fall into (video):

https://www.youtube.com/watch?v=Mh4__gVAAjE

Tips for starting up a playtest group that will help you and other designers support each other and keep making progress on your games:

https://youtu.be/OX_AX_q_6IE

When a player says “don’t make me think,” here are three things they might mean (video):

https://www.youtube.com/watch?v=0gy46e7b7Xw

Lots of advanced pointers for pitching your board game to publishers like a professional (video):

https://www.youtube.com/watch?v=rklSHPBYxXU

Pointers for being a better collaborator throughout your board game design’s journey (video):

https://www.youtube.com/watch?v=T23O36vZtMs

How to sell your board games on The Game Crafter (video):

https://www.youtube.com/watch?v=kwh8_BFGcVQ

Live sell sheet review: a publisher gives feedback on a bunch of actual board game sell sheets (video):

https://www.youtube.com/watch?v=J619vIGyTL8

Some ways of achieving the very difficult goal of designing board games full time (video):

https://www.youtube.com/watch?v=CAFfmbzQe0Y