A short thread with some principles for coming up with a compelling name for your board game:
https://bsky.app/profile/nickbentley.bsky.social/post/3lkdzwt7eg226
Tips & Resources for Board Game Designers
A short thread with some principles for coming up with a compelling name for your board game:
https://bsky.app/profile/nickbentley.bsky.social/post/3lkdzwt7eg226
Want to design a family game? Here are some mistakes to avoid:
https://www.thedarkimp.com/blog/2025/03/10/mistakes-to-avoid-when-designing-family-games/
A short thread on when failure can be fun for players:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3ljd5ipohz22v
Tips for starting up a playtest group that will help you and other designers support each other and keep making progress on your games:
Six good habits for board game designers, to help you through the process of broadening your horizons, putting your game through its paces, participating in the industry, and contributing to the community:
https://www.meeplemountain.com/top-six/top-six-awesome-habits-for-board-game-designers/
When a player says “don’t make me think,” here are three things they might mean (video):
Lots of advanced pointers for pitching your board game to publishers like a professional (video):
Pointers for being a better collaborator throughout your board game design’s journey (video):
How to sell your board games on The Game Crafter (video):
Live sell sheet review: a publisher gives feedback on a bunch of actual board game sell sheets (video):
Advice for dealing with negative—or even just tepid—reviews of your board game:
https://shippboardgames.blogspot.com/2025/02/negative-reviews.html
What are game designers for?
Some ways of achieving the very difficult goal of designing board games full time (video):
Why the most important part of pitching to a publisher isn’t about your game—it’s about building a relationship (video):
You can use this form to keep track of essential information about each of your playtests:
https://docs.google.com/spreadsheets/d/1ZkbHELWHbFiQKBDVKxkWz7IiAb4zKx80ImBrIY8h_c8/edit?gid=0#gid=0
What makes a game “cozy”? A Bluesky board game designers discussion:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ligalnsa6k2z
A step-by-step walkthrough of how to make a sell sheet to help you pitch your board game to publishers (video):
Steps for publishing a board game through crowdfunding: building an audience, running a campaign, marketing, and more:
https://updates.kickstarter.com/how-to-market-a-tabletop-game-in-7-steps/
The benefits of always being ready to pitch your game—and how to recognize the times when you shouldn’t be pitching:
https://www.thedarkimp.com/blog/2025/02/20/always-be-pitching-but-not-always/
What does “fun” mean? Here’s a list of 20 types of fun:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3likfdx4uos2q