Tips for starting up a playtest group that will help you and other designers support each other and keep making progress on your games:
Six good habits for board game designers, to help you through the process of broadening your horizons, putting your game through its paces, participating in the industry, and contributing to the community:
https://www.meeplemountain.com/top-six/top-six-awesome-habits-for-board-game-designers/
Advice for dealing with negative—or even just tepid—reviews of your board game:
https://shippboardgames.blogspot.com/2025/02/negative-reviews.html
You can use this form to keep track of essential information about each of your playtests:
https://docs.google.com/spreadsheets/d/1ZkbHELWHbFiQKBDVKxkWz7IiAb4zKx80ImBrIY8h_c8/edit?gid=0#gid=0
What makes a game “cozy”? A Bluesky board game designers discussion:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ligalnsa6k2z
A step-by-step walkthrough of how to make a sell sheet to help you pitch your board game to publishers (video):
Steps for publishing a board game through crowdfunding: building an audience, running a campaign, marketing, and more:
https://updates.kickstarter.com/how-to-market-a-tabletop-game-in-7-steps/
The benefits of always being ready to pitch your game—and how to recognize the times when you shouldn’t be pitching:
https://www.thedarkimp.com/blog/2025/02/20/always-be-pitching-but-not-always/
What does “fun” mean? Here’s a list of 20 types of fun:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3likfdx4uos2q
A small indie board game publisher lays out what it takes to publish a game, using crowdfunding platforms, how designers can do a better job of pitching to publishers, and more:
https://www.whatifgames.co.uk/a-deep-dive-into-board-game-publishing-with-radical-8-games/
Four tips for self-publishing your game—deciding what to make and how to release it:
https://donteatthemeeples.substack.com/p/four-tips-self-publishing-games-chris-wray
