How to sell your board games on The Game Crafter (video):
Advice for dealing with negative—or even just tepid—reviews of your board game:
https://shippboardgames.blogspot.com/2025/02/negative-reviews.html
You can use this form to keep track of essential information about each of your playtests:
https://docs.google.com/spreadsheets/d/1ZkbHELWHbFiQKBDVKxkWz7IiAb4zKx80ImBrIY8h_c8/edit?gid=0#gid=0
What makes a game “cozy”? A Bluesky board game designers discussion:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ligalnsa6k2z
A step-by-step walkthrough of how to make a sell sheet to help you pitch your board game to publishers (video):
Steps for publishing a board game through crowdfunding: building an audience, running a campaign, marketing, and more:
https://updates.kickstarter.com/how-to-market-a-tabletop-game-in-7-steps/
The benefits of always being ready to pitch your game—and how to recognize the times when you shouldn’t be pitching:
https://www.thedarkimp.com/blog/2025/02/20/always-be-pitching-but-not-always/
What does “fun” mean? Here’s a list of 20 types of fun:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3likfdx4uos2q
A small indie board game publisher lays out what it takes to publish a game, using crowdfunding platforms, how designers can do a better job of pitching to publishers, and more:
https://www.whatifgames.co.uk/a-deep-dive-into-board-game-publishing-with-radical-8-games/
Four tips for self-publishing your game—deciding what to make and how to release it:
https://donteatthemeeples.substack.com/p/four-tips-self-publishing-games-chris-wray
A wide-ranging discussion about the process of coming up with new game ideas, how long to stick with them, keeping track of them, and pitching them to publishers (audio):
https://thegamedesignroundtable.com/episode/btc-daryl-andrews-on-generating-ideas/
A short thread on the benefits of maintaining a database of your board game ideas:
https://bsky.app/profile/nickbentley.bsky.social/post/3lher7cz6uc2g