What does “fun” mean? Here’s a list of 20 types of fun:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3likfdx4uos2q
What does “fun” mean? Here’s a list of 20 types of fun:
https://bsky.app/profile/carlrobinsoncrusoe.bsky.social/post/3likfdx4uos2q
A small indie board game publisher lays out what it takes to publish a game, using crowdfunding platforms, how designers can do a better job of pitching to publishers, and more:
https://www.whatifgames.co.uk/a-deep-dive-into-board-game-publishing-with-radical-8-games/
Four tips for self-publishing your game—deciding what to make and how to release it:
https://donteatthemeeples.substack.com/p/four-tips-self-publishing-games-chris-wray
A wide-ranging discussion about the process of coming up with new game ideas, how long to stick with them, keeping track of them, and pitching them to publishers (audio):
https://thegamedesignroundtable.com/episode/btc-daryl-andrews-on-generating-ideas/
A short thread on the benefits of maintaining a database of your board game ideas:
https://bsky.app/profile/nickbentley.bsky.social/post/3lher7cz6uc2g
The benefits of cultivating your personal brand as a board game designer:
https://www.thedarkimp.com/blog/2025/02/04/your-personal-brand-as-a-designer/
How various modern board games approach handicap systems that allow players of different skill levels to compete—a Bluesky board game designers discussion:
https://bsky.app/profile/gengelstein.bsky.social/post/3lgwlcoulc22j
The 4 biggest challenges to creating anything (like a board game) and how to overcome them:
https://stonemaiergames.com/the-4-biggest-challenges-to-creating-anything-and-how-to-overcome-them/
Tips for getting your board game design ready to enter into a board game design competition—like, you know, our own Cardboard Edison Award (video):