A short thread on the benefits of maintaining a database of your board game ideas:
https://bsky.app/profile/nickbentley.bsky.social/post/3lher7cz6uc2g
Tips & Resources for Board Game Designers
A short thread on the benefits of maintaining a database of your board game ideas:
https://bsky.app/profile/nickbentley.bsky.social/post/3lher7cz6uc2g
The benefits of cultivating your personal brand as a board game designer:
https://www.thedarkimp.com/blog/2025/02/04/your-personal-brand-as-a-designer/
Board game development: How different publishers approach turning a signed prototype into a published game, best practices, the role of the designer, and more (video):
Can you make a living from board game design? Breaking down some of the issues that make it hard to earn a stable income as a game designer (video):
Understanding your game’s audience: how knowing the key characteristics and desires of the demographic can help you make a game that satisfies the core consumer by design (audio):
How various modern board games approach handicap systems that allow players of different skill levels to compete—a Bluesky board game designers discussion:
https://bsky.app/profile/gengelstein.bsky.social/post/3lgwlcoulc22j
This site lets board game designers share info about their games, including photos and videos, with publishers:
The 4 biggest challenges to creating anything (like a board game) and how to overcome them:
https://stonemaiergames.com/the-4-biggest-challenges-to-creating-anything-and-how-to-overcome-them/
Game arcs: why they matter and some common types of arcs in board games:
What do conventions offer for board game publishers, and how can companies make the most of them? (video):
This panel discussion is filled with pointers and tips for making good marketing choices when you need to get your tabletop game in front of potential buyers (video):
Tips for getting your board game design ready to enter into a board game design competition—like, you know, our own Cardboard Edison Award (video):
A discussion about trademark counterfeiting and copyright piracy in tabletop gaming, and the legal and practical challenges facing game creators (video):
Free silhouette images of animals, plants, and other life forms, available for use in prototypes:
How to prevent players from ending up with the same few scores, with a little help from quantum physics:
part 1: https://www.instagram.com/p/DEryopmqaq5/?img_index=1
part 2: https://www.instagram.com/p/DE-g9fgM6LS/?img_index=1
This website lets board game designers collect feedback from playtesters, build a mailing list for their games, and more:
Two publishers discuss how they find and sign games, what they want out of a designer pitch, and more (video):
How to design a game for a non-gaming brand: questions to ask, setting your price, managing the project, setting expectations for the client, and more:
https://www.thedarkimp.com/blog/2025/01/15/designing-games-for-brands/
Co-designing: The ins and outs of making board games with another designer (video):
So you have an idea for a game—what next? A Reddit board game design forum discussion about the earliest stages of working on a design:
https://www.reddit.com/r/BoardgameDesign/comments/1hztygf/how_do_you_start/