How various modern board games approach handicap systems that allow players of different skill levels to compete—a Bluesky board game designers discussion:
https://bsky.app/profile/gengelstein.bsky.social/post/3lgwlcoulc22j
Tips & Resources for Board Game Designers
How various modern board games approach handicap systems that allow players of different skill levels to compete—a Bluesky board game designers discussion:
https://bsky.app/profile/gengelstein.bsky.social/post/3lgwlcoulc22j
This site lets board game designers share info about their games, including photos and videos, with publishers:
The 4 biggest challenges to creating anything (like a board game) and how to overcome them:
https://stonemaiergames.com/the-4-biggest-challenges-to-creating-anything-and-how-to-overcome-them/
Game arcs: why they matter and some common types of arcs in board games:
What do conventions offer for board game publishers, and how can companies make the most of them? (video):
This panel discussion is filled with pointers and tips for making good marketing choices when you need to get your tabletop game in front of potential buyers (video):
Tips for getting your board game design ready to enter into a board game design competition—like, you know, our own Cardboard Edison Award (video):
A discussion about trademark counterfeiting and copyright piracy in tabletop gaming, and the legal and practical challenges facing game creators (video):
Free silhouette images of animals, plants, and other life forms, available for use in prototypes:
How to prevent players from ending up with the same few scores, with a little help from quantum physics:
part 1: https://www.instagram.com/p/DEryopmqaq5/?img_index=1
part 2: https://www.instagram.com/p/DE-g9fgM6LS/?img_index=1
This website lets board game designers collect feedback from playtesters, build a mailing list for their games, and more:
Two publishers discuss how they find and sign games, what they want out of a designer pitch, and more (video):
How to design a game for a non-gaming brand: questions to ask, setting your price, managing the project, setting expectations for the client, and more:
https://www.thedarkimp.com/blog/2025/01/15/designing-games-for-brands/
Co-designing: The ins and outs of making board games with another designer (video):
So you have an idea for a game—what next? A Reddit board game design forum discussion about the earliest stages of working on a design:
https://www.reddit.com/r/BoardgameDesign/comments/1hztygf/how_do_you_start/
3 tips for how to start designing your first board game (video):
Artwork from a publisher perspective: gaining a vision for a project, finding the right artist and art style for a game, and more (video):
The Public Domain Image Archive is a collection of more than 10,000 out-of-copyright works that are free to use:
Triangular numbers and why they show up so often in game designs:
Thoughts on doing your own thing as a designer and making games that are authentically yours:
https://bsky.app/profile/travisdhill.bsky.social/post/3leky2uezik2o