When you want to get a publisher’s attention, your game will have to pass through several “gates” or filters—here’s how it (usually) works:
Lots of bite-size advice for making a board game, especially playtesting, pitching to publishers, and what to expect if it’s released:
https://bsky.app/profile/connievdc.bsky.social/post/3lbycjga5522q
A pitfall of doing design work on a board game that’s headed for crowdfunding—and advice for how to avoid it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3l6xslf7hvs2t
Amigo Games’ chief operating officer discusses the true goal of pitching a publisher, a method for demoing games at conventions, marketing new versions of old games, and more (audio):
https://justingarydesign.substack.com/p/alex-yeager-mastering-game-pitches
Tips for making board game sell sheets that pop:
https://www.thedarkimp.com/blog/2024/08/20/swell-sell-sheets/
How hard is it to find a publisher for your game? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1eq0vsk/how_realistic_is_finding_a_publisher/
How important it is for your game to have a great name, and tips for coming up with one:
https://www.thedarkimp.com/blog/2024/08/01/how-important-is-a-name/
Step-by-step instructions for how to make a pitch video that is clear and concise without too much unnecessary fuss:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3kwq4prlrfv2f
Six tips for pitching your board game to publishers:
https://www.meeplemountain.com/top-six/top-six-tips-for-pitching-your-game-to-publishers/
Tips for making a sizzle reel to help you pitch one of your game designs:
https://www.thedarkimp.com/blog/2024/05/14/top-tips-for-super-sizzles/
When the rights to a game revert back to the designer, can they continue to use changes that were made by the publisher during development?
https://boardgamegeek.com/blogpost/160545/development-integrates-into-design