Tips and tricks for maximizing BoardGameGeek:
https://stonemaiergames.com/hidden-tips-and-tricks-for-maximizing-boardgamegeek/
Tips and tricks for maximizing BoardGameGeek:
https://stonemaiergames.com/hidden-tips-and-tricks-for-maximizing-boardgamegeek/
A pitfall of doing design work on a board game that’s headed for crowdfunding—and advice for how to avoid it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3l6xslf7hvs2t
Why it's too easy for anyone to make a game—and why that sucks:
https://bsky.app/profile/theonetar.bsky.social/post/3l75am3wx3y2r
Amigo Games’ chief operating officer discusses the true goal of pitching a publisher, a method for demoing games at conventions, marketing new versions of old games, and more (audio):
https://justingarydesign.substack.com/p/alex-yeager-mastering-game-pitches
The different types of board game designers, from hobbyists to professionals—and everything in between:
https://shippboardgames.blogspot.com/2024/10/the-hobby-professional.html
Designing for depth: how depth works in games and some surprising risks of designing deep games:
https://www.underdoggames.com/a/blog/how-much-should-we-focus-on-depth-1
Good examples of tutorials, learning scenarios, and built-in how-to-plays in board game rulebooks—a Bluesky game design discussion:
https://bsky.app/profile/emmalarkins.bsky.social/post/3l4wjv6l2532y
Aside from identifying your game’s target audience, here’s why you should also know who it isn’t for:
https://shippboardgames.blogspot.com/2024/09/the-unintended-audience.html