A conversation covering some basic principles of graphic design for board games (video):
Data on how board game publishers engage with reviewers:
https://stonemaiergames.com/publishers-approach-to-tabletop-reviews/
How much money should a first-time board game crowdfunder spend before launching their campaign?
https://stonemaiergames.com/how-much-money-does-a-first-time-crowdfunder-spend-before-launching/
Generally good advice that you might not want to follow: a frank and detailed conversation about getting into publishing, launching a crowdfunding campaign, marketing a game, and more (audio):
https://genesisoflegend.podbean.com/e/episode-373-thats-great-advice-dont-follow-it/
Tips for designing and laying out punch-out components for board games:
https://danielsolisblog.blogspot.com/2024/05/designing-punch-out-components-for.html
Designing narrative puzzle games: notes on immersion, tactile components, playtesting, and more (audio):
https://ludology.libsyn.com/ludology-321-once-upon-a-puzzletale
Crowdfunding communications: how build a happy backer community, how often to post updates, lessons the community can teach project owners, and more:
https://www.rosegauntlet.com/blogs/news-notes-and-adventures/all-about-communication