How a NASA workload assessment tool can be applied to the design and testing of tabletop games:
How luck can feel, how it’s generated, and why it’s used the way it is by game designers (audio):
https://cardboardphilosophypod.podbean.com/e/episode-036-the-luckiest-episode-of-all/
Gaming conventions: the upsides and downsides for attending as a publisher or a player:
https://stonemaiergames.com/the-current-state-of-game-conventions-2024/
How much money should a first-time board game crowdfunder spend before launching their campaign?
https://stonemaiergames.com/how-much-money-does-a-first-time-crowdfunder-spend-before-launching/
How important it is for your game to have a great name, and tips for coming up with one:
https://www.thedarkimp.com/blog/2024/08/01/how-important-is-a-name/
The life cycle of resources in games: different ways they can enter the game and change during play:
https://medium.com/@fere_98462/resources-in-games-part-3-life-cycle-617c07a3a52a
Warm-up exercises for board game designers—a Bluesky game design discussion:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3kxzwigrai32c
If you’re stuck on a game design, here are some methods to try and get past designer’s block: (audio, starting at 22:05):
https://sites.libsyn.com/19999/obg-542-scrambling-for-a-styrofoam-cup
