Step-by-step instructions for how to make a pitch video that is clear and concise without too much unnecessary fuss:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3kwq4prlrfv2f
Step-by-step instructions for how to make a pitch video that is clear and concise without too much unnecessary fuss:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3kwq4prlrfv2f
Examples of excellent rulebooks—a BoardGameGeek forum discussion:
https://boardgamegeek.com/thread/3328162/in-praise-of-excellent-rulebooks
A chat about progression in board games: what it is and different ways it can show up in games (audio):
https://decisionspace.podbean.com/e/progression-what-we-talk-about/
Generally good advice that you might not want to follow: a frank and detailed conversation about getting into publishing, launching a crowdfunding campaign, marketing a game, and more (audio):
https://genesisoflegend.podbean.com/e/episode-373-thats-great-advice-dont-follow-it/
The Spiel des Jahres: what it is and what it isn’t:
https://blog.recommend.games/posts/thoughts-on-spiel-des-jahres/
Two reasons why board game designers shouldn’t pay for art for their prototype:
https://boardgamegeek.com/blogpost/162554/why-not-pay-for-art-in-a-prototype
Catch-up mechanics: Are they necessary? How can they be included in a design? And when do they work well—or not? (audio):
https://cardboardphilosophypod.podbean.com/e/episode-033-catch-up-mechanics/
Six tips for pitching your board game to publishers:
https://www.meeplemountain.com/top-six/top-six-tips-for-pitching-your-game-to-publishers/
When writing a rulebook, there are four different audiences to keep in mind:
https://bsky.app/profile/tzartzam.bsky.social/post/3kus24mydpf2r
Trick-taking games: a deep dive into the genre, how it’s defined, some of the many ways designers can work within it, and more (audio):
https://decisionspace.podbean.com/e/trick-taking-what-we-talk-about-with-pete-wissinger/