3 simple ways to have your project rank higher on Kickstarter:
https://www.fulfillrite.com/blog/3-simple-ways-to-rank-higher-on-kickstarter/
3 simple ways to have your project rank higher on Kickstarter:
https://www.fulfillrite.com/blog/3-simple-ways-to-rank-higher-on-kickstarter/
World-wide shipping for board games: parcel fulfillment methods, options, and best practices for 2024:
https://stonemaiergames.com/the-current-state-of-worldwide-fulfillment-2024/
Planning to self-publish your board game design? Use this checklist to make sure you’re ready:
https://www.thedarkimp.com/blog/2024/03/20/self-publishing-checklist/
Various ways of making board games more usable and accessible, both in terms of game design and production—and reasons to break those heuristics:
https://www.nngroup.com/articles/usability-heuristics-board-games/
Pitch or publish? These “job descriptions” show the skills required and basic duties comparing independent game designers and self-publishers:
https://www.thedarkimp.com/blog/2024/02/21/pitch-or-publish/
Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
How to build a sustainable community around your games and brand (audio):
https://unboxedboardgamepodcast.podbean.com/e/so-you-wanna-start-a-cult/
Eco-friendly game components and production materials that also provide a great user experience for players:
https://stonemaiergames.com/eco-friendly-components-and-a-great-user-experience-are-both-possible/
Publisher-media partnerships: different ways board game publishers can engage with various kinds of media, from journalists to reviewers to influencers and more (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-10-invest-in-lasting-partnerships-with-media/
Lots of pointers and lessons learned about board game design and publishing:
https://stonemaiergames.com/20-questions-and-answers-about-game-design-publishing-and-beyond/