A short thread about asking playtesters “How would you describe this game to a friend?” and the useful information it can get you:
https://bsky.app/profile/drayerink.bsky.social/post/3llb7a6fios2c
A short thread about asking playtesters “How would you describe this game to a friend?” and the useful information it can get you:
https://bsky.app/profile/drayerink.bsky.social/post/3llb7a6fios2c
How best to run a playtest? Here’s a thread making the case for why you should facilitate your playtests like a well-run meeting:
https://bsky.app/profile/drayerink.bsky.social/post/3llbzosz5m22c
Tips for giving feedback as a game designer that respects your fellow designers:
https://bsky.app/profile/drawnonward.bsky.social/post/3lkw4jnnvac2z
Six good habits for board game designers, to help you through the process of broadening your horizons, putting your game through its paces, participating in the industry, and contributing to the community:
https://www.meeplemountain.com/top-six/top-six-awesome-habits-for-board-game-designers/
You can use this form to keep track of essential information about each of your playtests:
https://docs.google.com/spreadsheets/d/1ZkbHELWHbFiQKBDVKxkWz7IiAb4zKx80ImBrIY8h_c8/edit?gid=0#gid=0
A short thread on the fine line board game designers need to walk when considering playtesters’ experiences:
https://bsky.app/profile/nickbentley.bsky.social/post/3leox3netlk2r
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
evaluating playtesters’ feedback
improving your rulebook
making your prototype more usable with graphic design
setting design goals for yourself
and lots more!
https://drive.google.com/file/d/1EPqJLYnwt0LXDEmZaZ8ebbA6M2MS_quN/view
Lots of bite-size advice for making a board game, especially playtesting, pitching to publishers, and what to expect if it’s released:
https://bsky.app/profile/connievdc.bsky.social/post/3lbycjga5522q