How to sabotage your dreams as a new board game designer—a cautionary tale (video):
Some notable milestones in the life of a board game designer—some good, some not so good (video):
https://www.youtube.com/watch?v=qEIxdZt1n78
also available as a Bingo card:
https://drive.google.com/file/d/1ntzEIMQhhyZD3Vzf84mPTTRH_gV2pkcH/view
How to find a publisher—lots of pointers for each step of the process:
https://www.thedarkimp.com/blog/2024/03/06/how-to-find-a-publisher/
A short thread about a three-pronged framework for making a game fun: orientation, engagement, and satisfaction:
https://bsky.app/profile/dvcgames.bsky.social/post/3kmc3eojthu2m
Pointers for participating in board game design contests: what’s out there, what to expect, how to approach them, and more (video):
https://www.youtube.com/watch?v=9paIRdToiaM
see also: https://cardboardedison.com/contests
Insights into the judging process for the Cardboard Edison Award and making a pitch video that conveys what’s cool about your game:
https://bsky.app/profile/xopherchan.bsky.social/post/3klu3w7pibz24
Various ways of making board games more usable and accessible, both in terms of game design and production—and reasons to break those heuristics:
https://www.nngroup.com/articles/usability-heuristics-board-games/
Pitch or publish? These “job descriptions” show the skills required and basic duties comparing independent game designers and self-publishers:
https://www.thedarkimp.com/blog/2024/02/21/pitch-or-publish/
Three principles of card graphic design: visibility, hierarchy, brevity:
https://danielsolisblog.blogspot.com/2024/02/three-principles-of-card-design.html
Pointers for your submission video to the Cardboard Edison Award: What needs to be in it—and what doesn’t:
https://davethegame.tumblr.com/post/742779793458757632/some-tips-about-the-cardboard-edison-awards
