Tips for iterating on your board game idea to improve it over time (video):
A board game design essential: the playtesting and development cycle and how it works:
https://www.thedarkimp.com/blog/2024/02/07/testing-and-development/
Use this one-page playtest log to keep track of feedback and ideas from your game’s playtesting sessions:
https://www.breakmygame.com/_files/ugd/d065b6_c82436ebef3f444689906224099709a9.pdf
A simple way of creating custom dice for a board game prototype:
https://bsky.app/profile/scottalmes.bsky.social/post/3kjlvzs6u452p
What makes a game “simple”? A Bluesky board game designers discussion:
https://bsky.app/profile/jontexmo.bsky.social/post/3kjr5uznfl22u
What would you do if a publisher that’s interested in your game wants to change your favorite part? A Bluesky board game designers discussion:
https://bsky.app/profile/perpetualploy.bsky.social/post/3kjwnp5ja2k2r
Why are you designing games? Things to consider when thinking about your motivations in board game design:
https://www.thedarkimp.com/blog/2024/01/24/whats-your-motivation/
How to build a sustainable community around your games and brand (audio):
https://unboxedboardgamepodcast.podbean.com/e/so-you-wanna-start-a-cult/
Our annual Best Practices booklet, filled with board game design tips and resources, is back for 2024! Lots of articles and interviews covering all steps of the board game design process!
https://cardboardedison.com/award
https://drive.google.com/file/d/1eM_Y1BBUi3ts7jaei99zojTya1N-qVzV/view
A discussion about the “toy factor” in games—what counts as a toy, what a strong toy factor adds to a game, how it changes views of the game, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-023-toy-factor-in-games/
A good question when a playtester isn’t sure what’s supposed to happen next: “What would you like to have happen?”
https://subsurfacegames.ca/2024/01/17/reviewing-go-to-questions-to-ask-playtesters/
Eco-friendly game components and production materials that also provide a great user experience for players:
https://stonemaiergames.com/eco-friendly-components-and-a-great-user-experience-are-both-possible/
A few ways that games can be more intuitive for players by telegraphing their components’ functions:
https://twitter.com/Nick__Bentley/status/1743698920398578010
