Hand-made board games: pointers for printing, assembling, packaging, shipping, selling, and promoting games yourself (video):
Some ways of running a smooth and successful playtest session: setting expectations, setting the tone, managing feedback, and more:
https://bsky.app/profile/drayerink.bsky.social/post/3kghtywgomj2l
Tips for easier card game prototyping using Excel’s auto-populate features:
https://boardgamegeek.com/blogpost/155669/prototyping-cards-excel-auto-populate-info
Lots of pointers and lessons learned about board game design and publishing:
https://stonemaiergames.com/20-questions-and-answers-about-game-design-publishing-and-beyond/
Most publishers prefer setting up convention pitch meetings ahead of time. But for quick, impromptu pitches, here are some tips:
https://twitter.com/CardboardTruth/status/1733138500151644457
Tips for making board game icons that work well:
https://www.thedarkimp.com/blog/2023/12/06/can-icons-make-or-break-your-game/
Having other designers playtest your game is great for some things and not as great for others:
https://boardgamegeek.com/blogpost/155163/i-love-some-other-designers
Crowdfunding campaigns typically slow down in the middle—here are some ways of overcoming the mid-campaign doldrums:
https://stonemaiergames.com/12-ways-to-overcome-the-mid-campaign-doldrums/
Replayability: factors that make a game replayable, how they intersect, and whether replayability actually matters all that much (audio):
https://decisionspace.podbean.com/e/replayability-and-why-it-doesn-t-matter-what-we-talk-about/
21 ways to make the most of playtesting:
https://www.thedarkimp.com/blog/2023/11/22/21-ways-to-make-the-most-of-playtesting/
