Some ways of running a smooth and successful playtest session: setting expectations, setting the tone, managing feedback, and more:
https://bsky.app/profile/drayerink.bsky.social/post/3kghtywgomj2l
Tips & Resources for Board Game Designers
Some ways of running a smooth and successful playtest session: setting expectations, setting the tone, managing feedback, and more:
https://bsky.app/profile/drayerink.bsky.social/post/3kghtywgomj2l
Tips for easier card game prototyping using Excel’s auto-populate features:
https://boardgamegeek.com/blogpost/155669/prototyping-cards-excel-auto-populate-info
Lots of pointers and lessons learned about board game design and publishing:
https://stonemaiergames.com/20-questions-and-answers-about-game-design-publishing-and-beyond/
Getting your board game’s files ready for a manufacturer: software, printer requirements, file creation, proofs, and more (video):
How to use ChatGPT to help with the first draft of your rulebook (video):
This talk offers a range of tricks for better processes around creating and pitching board game designs: using player incentives, magic numbers in games, using components well, meeting industry figures, being persistent, staying on publishers’ radars, and more (video):
Most publishers prefer setting up convention pitch meetings ahead of time. But for quick, impromptu pitches, here are some tips:
https://twitter.com/CardboardTruth/status/1733138500151644457
Tips for making board game icons that work well:
https://www.thedarkimp.com/blog/2023/12/06/can-icons-make-or-break-your-game/
A process and equipment for making nice-looking custom dice (video):
Having other designers playtest your game is great for some things and not as great for others:
https://boardgamegeek.com/blogpost/155163/i-love-some-other-designers
How being more intentional about your game’s thematic choices can lead to a richer final product (video):
Crowdfunding campaigns typically slow down in the middle—here are some ways of overcoming the mid-campaign doldrums:
https://stonemaiergames.com/12-ways-to-overcome-the-mid-campaign-doldrums/
This online tool creates blank board game maps of various sizes (hex grids only for now, with others to follow):
Contracts in board games: what they are, what they add to gameplay, and different ways games have used them:
A potpourri of answers to questions about board game design and publishing: retheming, giving up on a design, complexity, roadblocks, prototyping, and more (video):
Replayability: factors that make a game replayable, how they intersect, and whether replayability actually matters all that much (audio):
https://decisionspace.podbean.com/e/replayability-and-why-it-doesn-t-matter-what-we-talk-about/
21 ways to make the most of playtesting:
https://www.thedarkimp.com/blog/2023/11/22/21-ways-to-make-the-most-of-playtesting/
Board game design productivity hacks: tips for making more time for game design (video):
Getting out of a game design slump—tips from the Bluesky board game design community:
https://bsky.app/profile/senfoonglim.bsky.social/post/3ke3ccrzco42n
How developing your communication skills can make you a better board game designer:
https://shippboardgames.blogspot.com/2023/11/communication-is-design-skill.html