Considering some different ways that crowdfunding encourages—or hampers—creativity, both in game design and in business operations:
https://stonemaiergames.com/does-crowdfunding-help-or-hamper-creativity/
Tips & Resources for Board Game Designers
Considering some different ways that crowdfunding encourages—or hampers—creativity, both in game design and in business operations:
https://stonemaiergames.com/does-crowdfunding-help-or-hamper-creativity/
An ode to print-and-play games as an accessible point of entry for game designers that also hones your design skills:
How to get your project featured on Kickstarter’s homepage, newsletter, or “Projects We Love” page:
https://updates.kickstarter.com/how-to-get-featured-on-kickstarter-in-2025/
An inside look from a publisher’s perspective at what it’s like to work with overseas board game manufacturers (video):
Components in board games: the value of component hooks and gimmicks, the impact of components in the player experience, overproducing and underproducing games, and more (video):
Tips for building an audience for your game online ahead of a crowdfunding campaign, without coming across as pushy:
How to sell your board games on The Game Crafter (video):
Steps for publishing a board game through crowdfunding: building an audience, running a campaign, marketing, and more:
https://updates.kickstarter.com/how-to-market-a-tabletop-game-in-7-steps/
A small indie board game publisher lays out what it takes to publish a game, using crowdfunding platforms, how designers can do a better job of pitching to publishers, and more:
https://www.whatifgames.co.uk/a-deep-dive-into-board-game-publishing-with-radical-8-games/
Four tips for self-publishing your game—deciding what to make and how to release it:
https://donteatthemeeples.substack.com/p/four-tips-self-publishing-games-chris-wray
Board game development: How different publishers approach turning a signed prototype into a published game, best practices, the role of the designer, and more (video):
What do conventions offer for board game publishers, and how can companies make the most of them? (video):
This panel discussion is filled with pointers and tips for making good marketing choices when you need to get your tabletop game in front of potential buyers (video):
Two publishers discuss how they find and sign games, what they want out of a designer pitch, and more (video):
Artwork from a publisher perspective: gaining a vision for a project, finding the right artist and art style for a game, and more (video):
Which is harder: self-publishing or pitching to publishers? A Bluesky board game designers discussion:
https://bsky.app/profile/ziongg.bsky.social/post/3leuylez3bs2x
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
evaluating playtesters’ feedback
improving your rulebook
making your prototype more usable with graphic design
setting design goals for yourself
and lots more!
https://drive.google.com/file/d/1EPqJLYnwt0LXDEmZaZ8ebbA6M2MS_quN/view
An overview of all the steps you’ll need to take to self-publish a board game (video):
A short thread on the margins involved in publishing a board game, and how they change when using crowdfunding or direct-to-customer sales:
https://bsky.app/profile/425suzanne.bsky.social/post/3lbuhae2rnc2f
When to launch a crowdfunding campaign: the best days, months, and even hours: