Given my choice, I’ll always design a boardgame that will be loved by some and hated by others rather than a game that will be seen in a mildly positive way by most. I want to make games that leave a lasting impression on those who play them, one way or the other.
— Kevin Wilson
Many published games go through hundreds of changes before they’re done. When people have criticism about your game they are not criticizing you as a person. They’re trying to help you make a better game.
— Elizabeth Hargrave
Do as much as you can with a project BEFORE you start investing a lot of money into it. Test your prototype, polish it, get it to as perfect as possible before spending. From there you can start investing in the art, editing, etc., but get it as close to final as you can first – it can save you a lot of future headaches.
— Isaac Vega