An argument that “balance” in games isn’t what most people think it is:
Some hidden ways that board games can be more complex than you, as a gamer and the designer, might realize:
https://shippboardgames.blogspot.com/2023/10/more-about-rules-complexity.html
Websites that can generate maps for board game prototypes:
https://boardgamegeek.com/thread/3176279/map-generator-websites
How do you feel about board games that use electronic devices to assist players with part of the game? A Bluesky game designer discussion:
https://bsky.app/profile/amanpossessed.bsky.social/post/3kbzoslosmg2r
Towards a theory of what makes a trick-taking game great:
https://boardgamegeek.com/geeklist/323856/towards-theory-what-makes-trick-taking-game-great
Why “don't expect your first board game design to be publishable” might be bad advice for new designers:
https://bsky.app/profile/elizhargrave.bsky.social/post/3kbpzvaf3jv2t
A short thread with some little things no one tells you about running a crowdfunding campaign for your board game:
https://bsky.app/profile/sabrinac.bsky.social/post/3kbduutf2tw2v
“Do as much as you can with a project BEFORE you start investing a lot of money into it. Test your prototype, polish it, get it to as perfect as possible before spending. From there you can start investing in the art, editing, etc., but get it as close to final as you can first – it can save you a lot of future headaches.”
When to abandon one of your board game designs, when not to, and when to just put it on pause for a bit:
https://www.thedarkimp.com/blog/2023/10/11/when-to-abandon-a-game-youve-designed/
Why you shouldn’t worry too much if your next board game design doesn’t come together faster and easier than your previous one:
https://shippboardgames.blogspot.com/2023/10/next-game-blues.html
Advice for sticking with a board game design when the going gets tough—a Bluesky board game design discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3kb4jlzignk2x
