A short thread with some little things no one tells you about running a crowdfunding campaign for your board game:
https://bsky.app/profile/sabrinac.bsky.social/post/3kbduutf2tw2v
Tips & Resources for Board Game Designers
A short thread with some little things no one tells you about running a crowdfunding campaign for your board game:
https://bsky.app/profile/sabrinac.bsky.social/post/3kbduutf2tw2v
“Do as much as you can with a project BEFORE you start investing a lot of money into it. Test your prototype, polish it, get it to as perfect as possible before spending. From there you can start investing in the art, editing, etc., but get it as close to final as you can first – it can save you a lot of future headaches.”
Designing board games with manufacturing in mind—tips for cutting costs without sacrificing gameplay (video):
When to abandon one of your board game designs, when not to, and when to just put it on pause for a bit:
https://www.thedarkimp.com/blog/2023/10/11/when-to-abandon-a-game-youve-designed/
Recommendations for board games that game designers should play to learn about mechanics and industry trends (video):
Why you shouldn’t worry too much if your next board game design doesn’t come together faster and easier than your previous one:
https://shippboardgames.blogspot.com/2023/10/next-game-blues.html
Advice for sticking with a board game design when the going gets tough—a Bluesky board game design discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3kb4jlzignk2x
How one-off “experience in a box” games change the value equation for both players and publishers:
Getting a prototype ready for the Cardboard Edison Award—and then for a crowdfunding campaign after winning (audio):
Lots of playtesting advice for new board game designers—a Bluesky game designer discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3ka5qzrfpmh2i
This color palette generator can help board game designers create more presentable prototypes:
How to go from crowdfunding a project to selling it through e-commerce (video):
Rob Daviau on how to playtest like a pro, receive feedback, iterate, and playtest a whole lot more (video):
Having a hit game can pose some surprising challenges for a publisher—here are some ways of handling a runaway success:
https://stonemaiergames.com/the-next-big-thing-how-to-handle-a-products-runaway-success/
Money in board games: modeling inflation, different components for money, loans in games, money that isn’t money, games without money, money as the theme, and more (scroll for English):
https://faidutti.com/blog/blog/2023/09/25/les-jeux-et-largent-money-and-games/
Balance: a deep, two-part discussion about what game balance is, why we care about it, how games can be balanced, and the downsides of overbalancing a design (audio):
https://decisionspace.podbean.com/e/balance-pt-1-what-we-talk-about/
https://decisionspace.podbean.com/e/balance-pt-2-what-we-talk-about/
The board game designer’s oath: some best practices for doing right by your playtesters and fellow designers (video):
Some reasons why players may find your game’s theme “boring”:
https://shippboardgames.blogspot.com/2023/09/boring-themes.html
How to receive feedback on your game and handle tricky situations with playtesters without stressing out about it too much (video):
Starting the process of signing a game with a publisher—some tips for breaking in as a newcomer: