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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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October 14, 2023 October 14, 2023/ Cardboard Edison
“Do as much as you can with a project BEFORE you start investing a lot of money into it. Test your prototype, polish it, get it to as perfect as possible before spending. From there you can start investing in the art, editing, etc., but get it as close to final as you can first – it can save you a lot of future headaches.”
— Isaac Vega
October 14, 2023/ Cardboard Edison/
process

Cardboard Edison

October 14, 2023 October 14, 2023/ Cardboard Edison

Designing board games with manufacturing in mind—tips for cutting costs without sacrificing gameplay (video):

https://www.youtube.com/watch?v=jF8Pvz_18Rg

October 14, 2023/ Cardboard Edison/
publishing

Cardboard Edison

October 12, 2023 October 12, 2023/ Cardboard Edison

When to abandon one of your board game designs, when not to, and when to just put it on pause for a bit:

https://www.thedarkimp.com/blog/2023/10/11/when-to-abandon-a-game-youve-designed/

October 12, 2023/ Cardboard Edison/
process

Cardboard Edison

October 12, 2023 October 12, 2023/ Cardboard Edison

Recommendations for board games that game designers should play to learn about mechanics and industry trends (video):

https://www.youtube.com/watch?v=MvUAri5EAbw

October 12, 2023/ Cardboard Edison/
process

Cardboard Edison

October 10, 2023 October 10, 2023/ Cardboard Edison

Why you shouldn’t worry too much if your next board game design doesn’t come together faster and easier than your previous one:

https://shippboardgames.blogspot.com/2023/10/next-game-blues.html

October 10, 2023/ Cardboard Edison/
process

Cardboard Edison

October 07, 2023 October 07, 2023/ Cardboard Edison

Advice for sticking with a board game design when the going gets tough—a Bluesky board game design discussion:

https://bsky.app/profile/gregisonthego.bsky.social/post/3kb4jlzignk2x

October 07, 2023/ Cardboard Edison/
process

Cardboard Edison

October 07, 2023 October 07, 2023/ Cardboard Edison

How one-off “experience in a box” games change the value equation for both players and publishers:

https://imaginarysword9074488.wordpress.com/2023/10/05/how-experience-in-a-box-games-change-the-value-equation/

October 07, 2023/ Cardboard Edison/
industry

Cardboard Edison

October 01, 2023 October 01, 2023/ Cardboard Edison

Getting a prototype ready for the Cardboard Edison Award—and then for a crowdfunding campaign after winning (audio):

https://buildingthegamepodcast.com/episode-591-diatoms-sound-super-fake-but-are-actually-super-real-and-super-cool/

October 01, 2023/ Cardboard Edison/
contests, publishing, podcasts

Cardboard Edison

September 29, 2023 September 29, 2023/ Cardboard Edison

Lots of playtesting advice for new board game designers—a Bluesky game designer discussion:

https://bsky.app/profile/gregisonthego.bsky.social/post/3ka5qzrfpmh2i

September 29, 2023/ Cardboard Edison/
playtesting

Cardboard Edison

September 29, 2023 September 29, 2023/ Cardboard Edison

This color palette generator can help board game designers create more presentable prototypes:

https://coolors.co/

September 29, 2023/ Cardboard Edison/
prototyping

Cardboard Edison

September 29, 2023 September 29, 2023/ Cardboard Edison

How to go from crowdfunding a project to selling it through e-commerce (video):

https://www.youtube.com/watch?v=k6CZw8snoro

September 29, 2023/ Cardboard Edison/
publishing

Cardboard Edison

September 27, 2023 September 27, 2023/ Cardboard Edison

Rob Daviau on how to playtest like a pro, receive feedback, iterate, and playtest a whole lot more (video):

https://www.youtube.com/watch?v=Wt5_jrytBTs

September 27, 2023/ Cardboard Edison/
playtesting

Cardboard Edison

September 25, 2023 September 25, 2023/ Cardboard Edison

Having a hit game can pose some surprising challenges for a publisher—here are some ways of handling a runaway success:

https://stonemaiergames.com/the-next-big-thing-how-to-handle-a-products-runaway-success/

September 25, 2023/ Cardboard Edison/
publishing

Cardboard Edison

September 25, 2023 September 25, 2023/ Cardboard Edison

Money in board games: modeling inflation, different components for money, loans in games, money that isn’t money, games without money, money as the theme, and more (scroll for English):

https://faidutti.com/blog/blog/2023/09/25/les-jeux-et-largent-money-and-games/

September 25, 2023/ Cardboard Edison/
theory

Cardboard Edison

September 23, 2023 September 23, 2023/ Cardboard Edison

Balance: a deep, two-part discussion about what game balance is, why we care about it, how games can be balanced, and the downsides of overbalancing a design (audio):

https://decisionspace.podbean.com/e/balance-pt-1-what-we-talk-about/

https://decisionspace.podbean.com/e/balance-pt-2-what-we-talk-about/

September 23, 2023/ Cardboard Edison/
theory, podcasts

Cardboard Edison

September 19, 2023 September 19, 2023/ Cardboard Edison

The board game designer’s oath: some best practices for doing right by your playtesters and fellow designers (video):

https://www.youtube.com/watch?v=7ekw8FYQUG4

September 19, 2023/ Cardboard Edison/
playtesting

Cardboard Edison

September 19, 2023 September 19, 2023/ Cardboard Edison

Some reasons why players may find your game’s theme “boring”:

https://shippboardgames.blogspot.com/2023/09/boring-themes.html

September 19, 2023/ Cardboard Edison/
theory

Cardboard Edison

September 16, 2023 September 16, 2023/ Cardboard Edison

How to receive feedback on your game and handle tricky situations with playtesters without stressing out about it too much (video):

https://www.youtube.com/watch?v=YPgUrMbrudQ

September 16, 2023/ Cardboard Edison/
playtesting

Cardboard Edison

September 16, 2023 September 16, 2023/ Cardboard Edison

Starting the process of signing a game with a publisher—some tips for breaking in as a newcomer:

https://twitter.com/TBG_on_FB/status/1702671776000393369

September 16, 2023/ Cardboard Edison/
licensing

Cardboard Edison

September 16, 2023 September 16, 2023/ Cardboard Edison
“Keep in mind that every game you create (or try to create) is a learning experience. Know that discarded games are not useless. You will always learn from a failed game. These are the ones that teach you the most. A shelved game is like negative feedback well given, you learn much more than with positive feedback.”
— Roberto Pinheiro
September 16, 2023/ Cardboard Edison/
process

Cardboard Edison

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