Recommendations for board games that game designers should play to learn about mechanics and industry trends (video):
Why you shouldn’t worry too much if your next board game design doesn’t come together faster and easier than your previous one:
https://shippboardgames.blogspot.com/2023/10/next-game-blues.html
Advice for sticking with a board game design when the going gets tough—a Bluesky board game design discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3kb4jlzignk2x
“Keep in mind that every game you create (or try to create) is a learning experience. Know that discarded games are not useless. You will always learn from a failed game. These are the ones that teach you the most. A shelved game is like negative feedback well given, you learn much more than with positive feedback.”
Apiary designer Connie Vogelmann shares seven game design lessons learned working on the game:
https://stonemaiergames.com/7-lessons-learned-designing-apiary-by-connie-vogelmann/
12 questions to help identify the next step in development for your tabletop game, or to help you get a wayward design back on track:
https://docs.google.com/document/d/1utzo5NWTfT0ov-JGXSujLocgU_9iM4Jop6t7i-FjYA4/edit
via @npcaaron
Existing games that new designers can modify to learn about board game design—a Bluesky board game design discussion:
https://bsky.app/profile/ajstichter.bsky.social/post/3k54mmogjfg2e
How games you don’t like can make you a better designer:
https://twitter.com/adriannovell/status/1686148757564559360?s=20
Book recommendations for board game designers (Adam in Wales, video):
https://www.youtube.com/watch?v=uOdai8dc9bk
see also: https://firsttakesomedice.blogspot.com/2023/07/three-books-i-found-useful.html