An in-depth chat about prototyping and playtesting a board game design, with tips for each (audio):
Why you shouldn’t avoid playtesting, common excuses for delaying testing and why they don’t fly, and finding people you can test with:
https://www.thedarkimp.com/blog/2023/08/16/why-you-shouldnt-avoid-playtesting/
Existing games that new designers can modify to learn about board game design—a Bluesky board game design discussion:
https://bsky.app/profile/ajstichter.bsky.social/post/3k54mmogjfg2e
Pros and cons of Tabletop Simulator and other virtual tabletop programs for playtesting, compared to a physical prototype—a Twitter board game design discussion:
https://twitter.com/failfasterjay/status/1689719739470462980?s=20
How games you don’t like can make you a better designer:
https://twitter.com/adriannovell/status/1686148757564559360?s=20
Following up from the pitch: what to do after showing your board games to a bunch of publishers:
https://www.thedarkimp.com/blog/2023/08/02/mojo-pitch-an-inventors-guide-part-3-the-follow-up/
Word of mouth about your board game is the best type of marketing—here are some ways you can inspire people to talk about your game:
https://stonemaiergames.com/word-of-mouth-how-do-you-inspire-the-best-type-of-marketing/
15 ways publishers can support their own games:
https://stonemaiergames.com/15-ways-publishers-can-support-their-own-games/
How board games with licensed intellectual property get made:
https://thepopinsider.com/features/tabletop-games-development/
Player count vs. playtime: thoughts on the tradeoffs that come with various common approaches to scaling a game for more players while keeping its length in check:
https://thecityofkings.com/news/balancing-player-count-and-game-length-in-board-games/
Tips for a successful pitch event where you’ll be showing multiple games to many publishers:
https://www.thedarkimp.com/blog/2023/07/26/mojo-pitch-an-inventors-guide-part-2-the-pitch/
How to prepare for a pitch event where you’ll be showing your game or games to lots of different publishers:
https://www.thedarkimp.com/blog/2023/07/20/mojo-pitch-an-inventors-guide-part-1-before-the-pitch/
How to “find the fun” in your board game design:
https://thecityofkings.com/news/game-design-finding-the-fun/
