“Don’t waste time creating nice card or board designs. Make something functional and test it. The game will go through so many stages that everything you created at the beginning will probably be discarded or modified so much that it will be more work to update than to remake.”
How to prepare for a pitch event where you’ll be showing your game or games to lots of different publishers:
https://www.thedarkimp.com/blog/2023/07/20/mojo-pitch-an-inventors-guide-part-1-before-the-pitch/
How to “find the fun” in your board game design:
https://thecityofkings.com/news/game-design-finding-the-fun/
Playtester makes a mistake and misses a rule? Here’s why you might want to let it go:
https://subsurfacegames.ca/2023/07/20/when-playtesters-have-happy-accidents/
4 quick tips for rapid prototyping:
https://thecityofkings.com/news/4-quick-tips-for-rapid-prototyping/
A process for approaching publishing problems once they’re discovered and systematically addressing them:
https://thecityofkings.com/news/what-to-do-when-things-go-wrong/
Book recommendations for board game designers (Adam in Wales, video):
https://www.youtube.com/watch?v=uOdai8dc9bk
see also: https://firsttakesomedice.blogspot.com/2023/07/three-books-i-found-useful.html
Scoring in party games: why it can be so hard to create a scoring system in what’s supposed to be a simple game:
https://www.thedarkimp.com/blog/2023/07/14/scoring-in-party-games/
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
