8 things pretty much every board game publisher is looking for in a game (video):
A process for approaching publishing problems once they’re discovered and systematically addressing them:
https://thecityofkings.com/news/what-to-do-when-things-go-wrong/
Book recommendations for board game designers (Adam in Wales, video):
https://www.youtube.com/watch?v=uOdai8dc9bk
see also: https://firsttakesomedice.blogspot.com/2023/07/three-books-i-found-useful.html
Scoring in party games: why it can be so hard to create a scoring system in what’s supposed to be a simple game:
https://www.thedarkimp.com/blog/2023/07/14/scoring-in-party-games/
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
Why you need to stop worrying about protecting your board game idea:
https://www.thedarkimp.com/blog/2023/06/24/why-you-need-to-stop-worrying-about-protecting-your-idea/
Three easy ways to make your game’s fulfillment more eco-friendly:
https://stonemaiergames.com/3-easy-ways-to-make-game-fulfillment-more-eco-friendly/