Half a dozen board game designers discuss all the various steps of making a game (video):
Tips for preparing to show your game design at a public playtesting event:
https://www.fightinabox.com/single-post/prepping-for-protospiel
Tips for setting up a playtest night where designers may come with games of different lengths—a Twitter board game designers discussion:
https://twitter.com/PhilSchwarzmann/status/1619083003027951616
Cardboard Edison’s annual Best Practices book filled with original articles and interviews about board game design that you won’t find anywhere else is out now:
https://drive.google.com/file/d/1oHHAAgAcRS9gH4YUMQ5kL310lv0NrOwQ/view
See also: https://cardboardedison.com/award
Where to find playtesters to try out your board game design:
https://boardgamedesigncourse.com/where-art-thou-playtesters/
Receiving critical feedback—from playtesters, reviewers, or publishers—is tough. Here are some tips for how to handle criticism well (audio):
https://www.wintermoongames.com/podcast/episode/d2d40db7/how-to-take-criticism
Specific questions to ask playtesters (and other things to look for during a test):
https://boardgamedesigncourse.com/playtesting-questions-to-ask/
5 ways to know when your board game is done:
https://boardgamedesigncourse.com/5-ways-to-know-when-your-game-is-done/