Three overlooked skills that are good for Kickstarter creators to have: patience, mindfulness, and detachment (video):
Tips for marketing your soon-to-be self-published board game at a convention:
https://www.blondeunicornmarketing.com/post/marketing-tips-at-a-convention
What it’s like judging the Cardboard Edison Award, and tips for designers submitting their game to it (audio):
https://buildingthegamepodcast.com/episode-561-judging-games/
Yay Games’ Andrew Harman on gateway games, accessibility, working with intellectual properties, self-publishing, and more:
https://giantbrain.co.uk/2023/02/23/meeting-of-minds-yay-games/
Tips for preparing to show your game design at a public playtesting event:
https://www.fightinabox.com/single-post/prepping-for-protospiel
Prototype quality: Why deciding how nice to make your game look is a balancing act:
https://shippboardgames.blogspot.com/2023/02/on-prototype-quality.html
Prolific beats perfect: the benefits of designing and testing games quickly:
https://www.thedarkimp.com/blog/2023/02/21/prolific-beats-perfect/
Notes on complexity: different ways games can be complex, and what they mean for how different kinds of players view them:
https://shippboardgames.blogspot.com/2023/02/an-approach-to-complexity.html
What goes into making a game replayable?
https://giantbrain.co.uk/2023/02/11/the-variability-of-replayability/
Reprinting a game: how the process works:
https://stonemaiergames.com/reprinting-a-game-how-the-process-works/
