Yay Games’ Andrew Harman on gateway games, accessibility, working with intellectual properties, self-publishing, and more:
https://giantbrain.co.uk/2023/02/23/meeting-of-minds-yay-games/
Yay Games’ Andrew Harman on gateway games, accessibility, working with intellectual properties, self-publishing, and more:
https://giantbrain.co.uk/2023/02/23/meeting-of-minds-yay-games/
Quick tips for using various social-media outlets to market your board game:
https://www.blondeunicornmarketing.com/post/how-to-utilize-social-media-video-tips
People who have successfully designed or published a game discuss what they thought the hardest part of the process was:
https://www.reddit.com/r/BoardgameDesign/comments/108a6r8/people_who_have_successfully/
Tips on designing and talking to publishers, the joys and importance of going to a convention, plus much more (audio):
https://buildingthegamepodcast.com/episode-550-paxu-or-the-friends-we-met-along-the-way/
This broad overview of how to get your board game to market covers all the industry basics new designers need to know:
https://spielwarenmesse.de/en/mag/toy-lab/board-games-inventing
Places new board game designers can network and build up a name for themselves, in person and online:
https://www.underdoggames.com/a/blog/board-game-design-networking-tips
Designing wargames in a time of war—a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/designing-war-games-times-war
A short thread of the various “moments” players will experience with your game:
https://twitter.com/Nick__Bentley/status/1562810992396234753
Receiving critical feedback—from playtesters, reviewers, or publishers—is tough. Here are some tips for how to handle criticism well (audio):
https://www.wintermoongames.com/podcast/episode/d2d40db7/how-to-take-criticism
What one board game designer wishes he knew when he first started making games:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-8-years-ago/