Where to find playtesters to try out your board game design:
https://boardgamedesigncourse.com/where-art-thou-playtesters/
Tips & Resources for Board Game Designers
Where to find playtesters to try out your board game design:
https://boardgamedesigncourse.com/where-art-thou-playtesters/
Good habits for board game designers: tips for setting yourself up with the right systems and environment to work on your games (video):
Fulfillment of your crowdfunded board game: almost everything you need to know:
https://boardgamegeek.com/thread/3011413/order-fulfillment-almost-everything-you-ever-wante
Intrinsic motivations in tabletop games: things that players might find personally rewarding or compelling outside of what the game tells them is important (video):
What to expect from entering the Cardboard Edison Award or another board game design contest (audio):
https://buildingthegamepodcast.com/episode-554-the-opposite-of-the-steel-tesla-prize/
A broad overview of how to make a board game, from idea to prototyping and playtesting, to getting it published (video):
Fan-made games: common intellectual-property questions that come up when you want to make a game using someone else’s IP (video):
Dutch auction games: how the mechanic works and comparing different games that use it (video):
People who have successfully designed or published a game discuss what they thought the hardest part of the process was:
https://www.reddit.com/r/BoardgameDesign/comments/108a6r8/people_who_have_successfully/
How to start learning about a new topic for a game design? A Twitter board game designers discussion:
For publishers, creating games from licensed intellectual properties comes with different strategic considerations than making games with original IPs:
https://twitter.com/KevinWilson42/status/1612951844321468417
A scale for measuring how deeply players connect with the motivations of their avatar in the game:
https://shippboardgames.blogspot.com/2023/01/motivational-exchange-in-player.html
Some tips and advice for game designers at all levels, from coming up with ideas to finding publishers and more (audio):
https://buildingthegamepodcast.com/episode-553-marshmallow-money-the-btg-year-in-review/
Player types: exploring different theories of player styles and how you can design with them in mind (video):
A handful of quick tips for running an effective playtest session (video):
Dexterity auction games: what they are, characteristics of the genre… and why aren’t there more of them? (video)
A big list of terms related to playing cards and traditional card games:
https://shuffledink.com/terms-you-should-know-about-playing-cards-and-traditional-card-games/
Find a publisher or crowdfund the game yourself? An overview of the tradeoffs that come with either path (video):
Project management in tabletop games: the basics of project management and how designers can apply them to their game-making efforts (video):
Modularity: thoughts on how having many possible options for setup and gameplay affects the player experience (video):