Intrinsic motivations in tabletop games: things that players might find personally rewarding or compelling outside of what the game tells them is important (video):
What to expect from entering the Cardboard Edison Award or another board game design contest (audio):
https://buildingthegamepodcast.com/episode-554-the-opposite-of-the-steel-tesla-prize/
People who have successfully designed or published a game discuss what they thought the hardest part of the process was:
https://www.reddit.com/r/BoardgameDesign/comments/108a6r8/people_who_have_successfully/
For publishers, creating games from licensed intellectual properties comes with different strategic considerations than making games with original IPs:
https://twitter.com/KevinWilson42/status/1612951844321468417
A scale for measuring how deeply players connect with the motivations of their avatar in the game:
https://shippboardgames.blogspot.com/2023/01/motivational-exchange-in-player.html
Some tips and advice for game designers at all levels, from coming up with ideas to finding publishers and more (audio):
https://buildingthegamepodcast.com/episode-553-marshmallow-money-the-btg-year-in-review/
A big list of terms related to playing cards and traditional card games:
https://shuffledink.com/terms-you-should-know-about-playing-cards-and-traditional-card-games/
How to choose the right board game manufacturer—where to find information on them and important criteria to consider:
https://www.fulfillrite.com/blog/how-to-choose-the-right-board-game-manufacturer/
