Some tips and advice for game designers at all levels, from coming up with ideas to finding publishers and more (audio):
https://buildingthegamepodcast.com/episode-553-marshmallow-money-the-btg-year-in-review/
Some tips and advice for game designers at all levels, from coming up with ideas to finding publishers and more (audio):
https://buildingthegamepodcast.com/episode-553-marshmallow-money-the-btg-year-in-review/
Tips on designing and talking to publishers, the joys and importance of going to a convention, plus much more (audio):
https://buildingthegamepodcast.com/episode-550-paxu-or-the-friends-we-met-along-the-way/
Marketing a game pre-release: What to do in the three months before a game comes out to get fans excited for it (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-2-pre-orders-to-release-communication/
Receiving critical feedback—from playtesters, reviewers, or publishers—is tough. Here are some tips for how to handle criticism well (audio):
https://www.wintermoongames.com/podcast/episode/d2d40db7/how-to-take-criticism
Why research is important in game design and tips on how to do it (audio):
https://buildingthegamepodcast.com/episode-529-all-the-research/
Metacognition in game design (audio):
http://cognitivegamer.com/podcast/episode-34-i-never-metacognition-i-didnt-like/
Designing games for children (audio):
https://omny.fm/shows/fun-problems/26-kids-games-and-kid-friendly-games
Stock-holding games: what they are, common features of them, and examples of the genre (audio):
https://anchor.fm/cardboardmechanics/episodes/Episode-8---Take-Stock-e1k2lic
An independent board game designer and publisher’s top tips for designers learning about the process of making games (audio):
https://boardgamedesignlab.com/our-best-game-design-advice-with-peter-c-hayward/
Tips and considerations for designing games based on real-world systems (audio):
https://boardgamedesignlab.com/designing-games-based-on-real-life-systems-with-ben-rosset/
Push-your-luck games: what they are, how they work, and examples of the genre (audio):
https://anchor.fm/cardboardmechanics/episodes/Episode-7---Should-I-stay-or-should-I-go-e1ig15p
Opportunities for designers in the board game industry: finding them, creating them yourself, missing them, and giving them to others (audio):
http://www.buildingthegamepodcast.com/episode-504-finding-creating-and-missing-opportunities/
Game designer Steve Finn on designing set collection games (audio):
https://boardgamedesignlab.com/designing-set-collection-games-with-steve-finn/
What does the future look like when you lose your partner who is also your co-designer? (audio)
http://www.buildingthegamepodcast.com/episode-492-the-journey-forward/