Dutch auction games: how the mechanic works and comparing different games that use it (video):
People who have successfully designed or published a game discuss what they thought the hardest part of the process was:
https://www.reddit.com/r/BoardgameDesign/comments/108a6r8/people_who_have_successfully/
For publishers, creating games from licensed intellectual properties comes with different strategic considerations than making games with original IPs:
https://twitter.com/KevinWilson42/status/1612951844321468417
A scale for measuring how deeply players connect with the motivations of their avatar in the game:
https://shippboardgames.blogspot.com/2023/01/motivational-exchange-in-player.html
Some tips and advice for game designers at all levels, from coming up with ideas to finding publishers and more (audio):
https://buildingthegamepodcast.com/episode-553-marshmallow-money-the-btg-year-in-review/
A big list of terms related to playing cards and traditional card games:
https://shuffledink.com/terms-you-should-know-about-playing-cards-and-traditional-card-games/
How to choose the right board game manufacturer—where to find information on them and important criteria to consider:
https://www.fulfillrite.com/blog/how-to-choose-the-right-board-game-manufacturer/
How much should you budget for art in your board game?
https://danielsolisblog.blogspot.com/2022/12/estimates-for-art-costs-20222023.html
Sending out a board game through a fulfillment center? Here’s how to make things run as smoothly as possible:
https://boardgamedesigncourse.com/how-to-get-started-with-a-fulfillment-center/
Elegance is often held up as paramount in game design, but here are some thoughts on when it’s not the most important consideration:
https://shippboardgames.blogspot.com/2022/12/elegance-vs-obscurity.html
Tips on designing and talking to publishers, the joys and importance of going to a convention, plus much more (audio):
https://buildingthegamepodcast.com/episode-550-paxu-or-the-friends-we-met-along-the-way/
