The ABCs of board game design (M-R): quick explanations for common terms used by board game designers (video):
This broad overview of how to get your board game to market covers all the industry basics new designers need to know:
https://spielwarenmesse.de/en/mag/toy-lab/board-games-inventing
Board game design lessons from Marvel Snap:
https://www.getrevue.co/profile/gengelstein/issues/gametek-19-design-lessons-of-marvel-snap-1228832
Places new board game designers can network and build up a name for themselves, in person and online:
https://www.underdoggames.com/a/blog/board-game-design-networking-tips
Why it’s important for the pitch for your board game to be as enticing as possible, and how to start making it so:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
Notes on how thematic elements can build on one another to add texture and tension to gameplay:
https://shippboardgames.blogspot.com/2022/11/compounding-thematic-elements.html
Some of the major ways board games can have less downtime for players:
https://boardgamedesigncourse.com/how-to-reduce-downtime-in-your-game/
Thematic abstraction: how to make a thematic experience by selecting which aspects of a setting to portray in your game:
https://shippboardgames.blogspot.com/2022/11/selective-thematic-abstraction.html
Designing wargames in a time of war—a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/designing-war-games-times-war
False promises you’ll receive during your crowdfunding campaign—and why you should probably just ignore them:
https://boardgamedesigncourse.com/false-promises-youll-receive-during-your-crowdfunding-campaign/
How to spice up a bland resource-management system:
https://subsurfacegames.ca/2022/11/14/spicing-up-your-resource-management/
For all of the tasks that come with running a board game publishing company, which ones should you outsource and which should you handle yourself?
https://stonemaiergames.com/do-it-yourself-or-outsource-the-master-list/
